Titanium Wars Mod is high quality DoW mod with almost all Games Workshop units. Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional Heroes wargear. - RPG elements from CutterShane's Heroes System. Experienced units after battles. - Fully functional single campain, skirmish, and multiplayer. - And finally Titans and Titan-like units!

Description

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional Heroes wargear. - RPG elements from CutterShane's Heroes System. Experienced units after battles. - Fully functional single campain, skirmish, and multiplayer. - And finally Titans and Titan-like units!

Preview
Version 1.00.53 (5 July  2024)
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GrOrc Author
GrOrc - - 1,006 comments

Version 1.00.53 (5 July 2024)

Change log
==========

- NB! Global rebalance for many weapons. In particular:
-- Plasma Guns have reload 1 instead of 0,5.
-- Melta weapons more effective.
-- All TWM models have firing progress modifier for Plasma Guns, Plasma and Bolt Pistols (correct visual for new balance).
- NB! AI has been significantly updated. In particular:
-- More correct TWM-AI-code as a whole.
-- Workers work better.
-- Repairers work better.
-- Deep strikers are more active.
-- AI-bots can build advanced (additional) workers.
-- AI-bots place buildings on grid (in most cases). More free space on bases (!).
-- AI-bots place buildings more evenly. Turrets especially.
-- Second HQ can be built by AI on safe place far from first home base.
-- AI-bots build Thermo Plasma Generators more frequently.
-- Fixed bug with locked workers by AI without any gameplay actions.
-- Jump Move command for jumpers. Jumpers use their jump ability more effective.
-- Fixed bug with sometimes sleeping AI-bot.
-- Changed detach settings. Attach-able units may try to change squad according to own preferences.
- Necron Builder Scarabs OE-code was updated. Now they able to fight in melee combat.
- Skull Probe OE-code was updated. Now it able to fight in melee combat.
- Chaos Raptors able to deep strike from Chaos Temple (barrack).
- Kommandoz Nob Leader has become a better as detector.
- Costs of Orks weapons have been revised downward. Ork Boyz have a bonus according to their specialization.
- Orks Big Banners produce the Requisition Resource (half compared to Strategic Point).
- Tau Coalition Center can be built anywhere.
- Necron teleport to buildings no longer depends on Monolith and Summoning Core.
- Fixed bug with displaying the Time Bonus for Necrons. Thanks to BioNurgle for report.
- Fixed bug with Orks jump at the beginning of the game.
- Fixed some little bugs.
- UCS-files were updated.

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GrOrc Author
GrOrc - - 1,006 comments

Note: Those who downloaded the Mod-file between July 5 and July 8, please re-download the new file (here) added July 8. The old variant has errors. Sorry for the inconvenience.

Reply Good karma+2 votes
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