
The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.
Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.
The big day is here!
Last week we mentioned some contents of the update. Today, we would like to take the time and provide more details regarding the update. The first major update includes many changes that we believe will meet the expectations of our community. With that being said, we unfortunately will have to start by mentioning some unfortunate news.
Because of the many changes that will happen with this update, your previous save file progress will not be able to carry over. We tried to work out ways where players can carry over their progress, but due to the huge changes to the underlying structure of the game, we unfortunately had to abandon the idea of save file compatibility. This was a decision that we did not make lightly and it was an inevitable choice for progress. We hope for your understanding.
That being said, we understand that players will feel frustrated to have their entire progress reset. We also understand that those who want to make videos/stream the latest content would have to start over. Therefore, we have prepared a save file that will allow you to start from the beginning of the 3rd stage in Mirabeol. This way, you can enjoy the new contents of the game, be able to make your build as you want, search for all of the treasure chests, etc. While this isn't the most ideal solution, it is the best one that we can provide at the moment.
Regarding this save file:
* If you are new to the game, we highly recommend that you start from the beginning as using this save file will not clear certain Steam achievements automatically.
To download the save file, please download the file from the following link:
The save file also comes with a readme file explaining how to install the save file. We again apologize for the inconvenience and we ask for your understanding.
This update brings massive improvements and exciting new content that the community has been asking for. While maintaining the core aspects of The Devil Within: Satgat, there has been a significant improvement to the overall gameplay experience, providing a smoother and more enjoyable time. The skills that you can learn through the skill tree have been restructured and re-purposed (and some new skills in there too!), so do check it out and see all the new changes!
You can now choose the difficulty level of the game: Easy, Normal, and Hard. Try out each difficulty to see which is more your speed. Different difficulties provide changes in enemy health and enemy patterns, the amount of Engrams that you can obtain from defeating enemies, as well as timing of the parry/dodge/charge mechanic.
On the subject of stages, many areas have been altered and improved in order to build upon the exploration aspect of the game. Discover hidden secrets through the newly refined maps!
Weapons have become more distinct! If you are having a hard time on generating shock in an enemy, then use swords that increase the rate of shock! A core mechanic that has been expanded upon is the shock system - bosses will now be able to generate shock so you will have the opportunity to use Soul Destruction and gain health!
Want to use your Concentrated Counterattacks at a faster pace? Then Cheonggang might be better suited for you! Try out different swords and see which matches your gameplay!
To further augment your abilities, accessories have been added that can increase your offensive strength, reduce the damage taken, or even alter some of the item effects to your benefit. These accessories can be found all over stages in the game, some locked behind certain chests...
While previous versions of the game have had tougher monsters, this update will have special Elite monsters. Defeating them not only earns you an abundance of Engrams to fuel your growth, but also earns you Silver Keys to open chests with.
Treasure chests have popped up in the world! Containing rare and powerful rewards, there are many for you to go find. These chests requires keys suited for them. As mentioned, you can find Silver Keys from defeating Elite monsters. However Gold Keys...
Once you defeat a stage boss, you can find the "Corruptor's Memory Shard" located in front of the entrance of the boss battle. This will allow you to challenge the boss at different difficulty levels (1 to 9), earning you unique rewards depending on the difficulty (like Gold Keys). Some levels will require you to turn up the game difficulty level, but you can adjust it back after you reap the rewards! Prove your victory was no fluke.
Keep in mind that the Game Difficulty in the settings alters all levels of the bosses' health. Hard mode on level 1 has more health than easy mode level 1. Make sure to adjust the difficulty as needed!
Forgot something in the stage? Still looking for those adorable Haetae? After you defeat the first stage boss, Lee Choong, you will be able to freely warp between Campfires of the Netherworld! This will allow you to move around quickly within a stage without having to trek too much!
Speaking of those Haetae, what if you forgot a Haetae in a different stage? What if you finally got some more Gold Keys and you want to get that chest from way back when? After you defeat the second stage boss, Devil Lee Choong, Haetae Statues will appear in each stage (including Mirabeol) and you will be able to travel to stages that you previously visited!
The parrying system has been more refined. We resolved some issues where the timing didn't quite make sense or the animation didn't match the timing.
You may have seen some teasers for this on Social Media, but the penalty for using up all of your AP has been reduced (meaning improved)! While before the update you were rendered immobile after being exhausted, this update will allow you to still move (albeit limited) and perform an emergency dodge!
We hope that this update further increases the quality and fun of the game. We are deeply grateful for your continued interest and support. As always, please let us know your feedback!
Twitter: Twitter.com
Facebook: Facebook.com
YouTube: Youtube.com
Discord: Discord.gg
A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!
Step into the haunting realm of Bobo's Funzone, in this horror/puzzle adventure. Your mission: find your daughter, who was attending a birthday party...
Closing in to the release date, how do we fare? Quick updates in all fronts, we have UI, Modelling, and Programming Bugs!
"Through Your Eyes" is an Atmospheric Narrative-Driven game where you play as a sheep who finds a mp3 player in a forest while exploring. When listening...
Fight to survive the horrors from the world beyond, in this Singleplayer and Multiplayer First-person shooter set in the Half-Life universe.
A new starship Colony RPG in a galaxy with millions of explorable planets!🌌
Play against your friends as rival temple thieves, looting an ancient temple while trying to stop each other.With guns.
Paris in 2000 Years is a city-builder game focused on the history of Paris. You can construct, upgrade, and beautify various buildings. Completing historical...
Cloud Realms is an exploration-adventure journey set in the skies of a voxel world. Discover all the wonderful stories of this magical world of blockly...
Coral is a free passion project created by dedicated Halo fans to deliver a captivating singleplayer and cooperative campaign experience on PC. Set on...
First-person action game, project codename is Citizen Pain.
a
I'm waiting for it to make my own game. Making assets and planning for it.
lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all
oh boy
It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.
I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.
I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.