The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.

Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.

Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.

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The big day is here!

Last week we mentioned some contents of the update. Today, we would like to take the time and provide more details regarding the update. The first major update includes many changes that we believe will meet the expectations of our community. With that being said, we unfortunately will have to start by mentioning some unfortunate news.

Save File Progress

Because of the many changes that will happen with this update, your previous save file progress will not be able to carry over. We tried to work out ways where players can carry over their progress, but due to the huge changes to the underlying structure of the game, we unfortunately had to abandon the idea of save file compatibility. This was a decision that we did not make lightly and it was an inevitable choice for progress. We hope for your understanding.

That being said, we understand that players will feel frustrated to have their entire progress reset. We also understand that those who want to make videos/stream the latest content would have to start over. Therefore, we have prepared a save file that will allow you to start from the beginning of the 3rd stage in Mirabeol. This way, you can enjoy the new contents of the game, be able to make your build as you want, search for all of the treasure chests, etc. While this isn't the most ideal solution, it is the best one that we can provide at the moment.

Regarding this save file:

  • Stage 1 and 2 cleared
  • No Silver/Gold Chests have been claimed (go back to Stage 1 + 2, take down Elite monsters for keys, and search for the chests!)
  • No Corruptor's Memory Shards have been cleared (read more in the patch notes)
  • No Haetae have been discovered (so you can search for them in the event of not getting the Steam Achievements in your previous file)
  • No Engrams have been used (so you can make your own build and level up - you will start with a lot, so don't be alarmed by your level)
  • No weapons have been enhanced (so you can adjust your weapons in the event of not getting the Steam Achievement regarding enhancements)
  • Certain artifacts have been obtained due to necessity (via story progression up to the end of Stage 2)

* If you are new to the game, we highly recommend that you start from the beginning as using this save file will not clear certain Steam achievements automatically.

To download the save file, please download the file from the following link:

<Save File Download>

The save file also comes with a readme file explaining how to install the save file. We again apologize for the inconvenience and we ask for your understanding.

The First Major Update


This update brings massive improvements and exciting new content that the community has been asking for. While maintaining the core aspects of The Devil Within: Satgat, there has been a significant improvement to the overall gameplay experience, providing a smoother and more enjoyable time. The skills that you can learn through the skill tree have been restructured and re-purposed (and some new skills in there too!), so do check it out and see all the new changes!

Difficulty Levels Added

game difficulty
You can now choose the difficulty level of the game: Easy, Normal, and Hard. Try out each difficulty to see which is more your speed. Different difficulties provide changes in enemy health and enemy patterns, the amount of Engrams that you can obtain from defeating enemies, as well as timing of the parry/dodge/charge mechanic.

Stage Improvements

On the subject of stages, many areas have been altered and improved in order to build upon the exploration aspect of the game. Discover hidden secrets through the newly refined maps!

Weapon Distinctions - Choices Must be Made

weapon
Weapons have become more distinct! If you are having a hard time on generating shock in an enemy, then use swords that increase the rate of shock! A core mechanic that has been expanded upon is the shock system - bosses will now be able to generate shock so you will have the opportunity to use Soul Destruction and gain health!

Want to use your Concentrated Counterattacks at a faster pace? Then Cheonggang might be better suited for you! Try out different swords and see which matches your gameplay!

Accessories Added

accessories
To further augment your abilities, accessories have been added that can increase your offensive strength, reduce the damage taken, or even alter some of the item effects to your benefit. These accessories can be found all over stages in the game, some locked behind certain chests...

Powerful Elite Monsters

elitemonster
While previous versions of the game have had tougher monsters, this update will have special Elite monsters. Defeating them not only earns you an abundance of Engrams to fuel your growth, but also earns you Silver Keys to open chests with.

Mysterious Treasure Chests

chest
Treasure chests have popped up in the world! Containing rare and powerful rewards, there are many for you to go find. These chests requires keys suited for them. As mentioned, you can find Silver Keys from defeating Elite monsters. However Gold Keys...

Corruptor's Memory Shard - Boss Challenge


Once you defeat a stage boss, you can find the "Corruptor's Memory Shard" located in front of the entrance of the boss battle. This will allow you to challenge the boss at different difficulty levels (1 to 9), earning you unique rewards depending on the difficulty (like Gold Keys). Some levels will require you to turn up the game difficulty level, but you can adjust it back after you reap the rewards! Prove your victory was no fluke.

Keep in mind that the Game Difficulty in the settings alters all levels of the bosses' health. Hard mode on level 1 has more health than easy mode level 1. Make sure to adjust the difficulty as needed!

Campfire Warp


Forgot something in the stage? Still looking for those adorable Haetae? After you defeat the first stage boss, Lee Choong, you will be able to freely warp between Campfires of the Netherworld! This will allow you to move around quickly within a stage without having to trek too much!

Haetae Statue Warp


Speaking of those Haetae, what if you forgot a Haetae in a different stage? What if you finally got some more Gold Keys and you want to get that chest from way back when? After you defeat the second stage boss, Devil Lee Choong, Haetae Statues will appear in each stage (including Mirabeol) and you will be able to travel to stages that you previously visited!

Refined Parrying System


The parrying system has been more refined. We resolved some issues where the timing didn't quite make sense or the animation didn't match the timing.

AP System (Stamina) Penalty Adjustment


You may have seen some teasers for this on Social Media, but the penalty for using up all of your AP has been reduced (meaning improved)! While before the update you were rendered immobile after being exhausted, this update will allow you to still move (albeit limited) and perform an emergency dodge!

We hope that this update further increases the quality and fun of the game. We are deeply grateful for your continued interest and support. As always, please let us know your feedback!
Twitter: Twitter.com
Facebook: Facebook.com
YouTube: Youtube.com
Discord: Discord.gg

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Post comment Comments
Usernas
Usernas - - 18 comments

a

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virgilfabre
virgilfabre - - 2 comments

I'm waiting for it to make my own game. Making assets and planning for it.

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darkelf1
darkelf1 - - 446 comments

lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all

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Marth8880 - - 1,780 comments

oh boy

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Genzo-111
Genzo-111 - - 861 comments

It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.

I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.

I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.

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