The Corellian Resistance (Beta) by wishihadaname takes place on the planet of Corellia with the Rebellion & Imperials fighting to take over the planet. This is the older version of the map and I will be uploading the 1.0 Version of this map after this. I TAKE NO CREDIT FOR MAKING THIS MAP. ALL CREDIT GOES TO WISHIHADANAME ALONG WITH ANYONE CREDITED IN THE README.
DESCRIPTION IS FROM THE ORIGINAL GAMETOAST POST:
The Empire is only thirteen years old and already discontent is spreading through every system. The iron fist of the emperor tightens its grip in an attempt to crush all dissent. The Senate is in turmoil, many worlds are losing their seats for "treasonous behavior" the lastest of these loses was the Corellia system. Fed up with the tyrannical rule of the Empire, a small band of local rebels supported by a splinter faction of Kota's Militia wage a war of subversion against Imperial interests in the Corellia sector. Following a rash of attacks and the hacking of the databanks of the ISD Daybreak, an Imperial navy division has been dispatched to the remote Corellian outback to crush this insurgency at its source. Imperial commanders were expecting a quick firefight followed by either a retreat or surrender. What they got was a bloodbath. When the smoke clears, it is uncertain who won, only that many died. On the ruins of the insurgent HQ is written in blood "Those who do not have something they are willing to die for, have nothing to live for."
This is a map i've been working on for a very long time now. I tried to include everything that I had wished was in the orginal game. Here is a short list of key features
-Re-designed combat system from the ground up. More visicous, deadly, dependent upon squad tactics, cover, and support classes
-Re-designed character classes. Each side has a different approach to winning and no two classes are alike.
-Air support mechanic. Empire has access to devestating bombing runs but they will only go through if both of the rebel AA guns are neutralized.
-Dynamic battlefield. There are many ways to win, if stubourn defence isn't working use a speeder to get behind enemy lines to cut their supplies. If your vehicular assault just isn't cutting it, try deploying from a different front.
-Irregular rebel uniforms- Correlian insurgents are not cohesive units, each class has several different outfits that rotate through every so often meaning that any class could spawn as any appearance
-Custom character models, weapons and effects for every class
-Fully functional and balanced conquest mode on a map 2.5 times larger than stock maps. (Campaign mode is in the works and will be added with a later patch)
Credit list:
icemember- rebel sabatuer, civillian mob.
squeddie- prefabs for alliance base as well as some crates and detail props
Teancum- alliance tank from BF1 conversion pack
HAv0c and Deviss- Mandelorian Sniper rifle
CodaRez- CDEF pistol (Civillian sidearm)
KentosImpetus- Randomized unit script
RougeKnight, Deviss, Jebus (cas you asked me to
)- dp23 trenchgun
Taivix, Fragme!- Concussion Rifle
Caleb1117, syth- Chaingun and anims for it
Mike Z, Majin Revan, FragMe!- floating weapon icon fix
CodaRez, DarthD.U.C.K- TFU Imperial Navy Commandoes
Deviss, BIGCookie- TFU swordsman
RougeKnight- Imp Officer's Magnum
Jabaloverlava- disruptor rifle
KinetosImpetos- Rebel weapon pack
Additional Photos of the Loading Screen & Custom Units:
![CorellianResistanceBeta1]()
![CorellianResistanceBeta2]()
![CorellianResistanceBeta3]()