Sylvan
Hello IndieDB Community!
We are the Black Beaver Studios, a portuguese team of 3 game developers, and welcome to our 5th article!
Logo of our Studio
Today's article
In this article we want to show you the process of the development of our streets, including buildings, roads, lights, props, etc.
Final "Blockout"
Final Blockout
Our final environment in the game will look similar to this, the streets will be even filled, at the moment they are still a bit empty, with color and props to lead the way that the character must go to.
Below we will show you some of this props and assets as well as the process of the developement.
Process of Development
Buildings 1
We decided to make some "base" buildings and from those, work on them and make a few variations. With that we ended up with quit a few buildings, including the ones that are for the corners of the streets, and so they should be more round-ish.
Buildings 2
Buildings 3
Assets and Props
Here are a few props and assets that will fill our streets.
- Light Poles
- Camera Poles
- Trash bags
- Trash cans
- Drying racks
- Clothes
- Emergency Stairs
- Road signals
- ...
Props 1
Props 2
Props 3
Props 4
Props 5
Props 6
More of this will show up on future articles along with the development of the game!
Conclusion
Did you find our environment interesting by this images? Do you wanna see the final results? Stay tuned for it. We appreciate all feedback!
From the studio Black Beaver, welcome to the beginning of this amazing story!
That's all for this week, thank you!
See you next time!
Black Beaver Studios