Platformer Elfscape: Ancestors is telling the story of a temple Guardian. She is asleep, waiting for the prophecy to come true - when the Chosen One shall descend underground, he'll fight a victorious battle against a Demon. One day, the Guardian is awakened, and she quickly realises the Chosen one is nowhere in sight. She needs to find him, and quickly - her life energy depends on it. Elfscape: Ancestors brings 24 levels, distributed into 6 environments, through which you'll be accompanied by an epic story told through visual-novel-like elements. Supported using public funding by Slovak Arts Council (www.fpu.sk)
Exciting news! You can now wishlist Elfscape:Ancestors on Steam! :)
update about decorating the level with semi-custom crystal design
Update about the plants' animation in red environment.
Hi :) Continuing presenting the moving elements from some more level environments.
Hi :) We're bugfixing and designing our Steam capsule, hoping that we can finish the game soon!
Hi! This is a small graphics update about new environmental elements in our levels :)
Small work in progress update about soundtrack and design.
Hi! Discover more about our orb enemy unit and it's "roomba" system.
Hi :) Our game will have three difficulty options, and a nice design to them!
Hi! This is a graphics update and also a soundtrack update. Come listen to some tunes :)
Hi :) This developer's diary is about the shopkeeper's wares and also has a short video of the functioning shop.
Hii :) This is about a new UI update for the characters' text boxes.
We're doing sort of a "rebranding", so we're happy to present you are new logo, profile and title pic :)
A sneak peak at our new logo plus in game loading screen and title game page menu.
We've added new skin upgrades to the in-game shop, so you can alter your appearance and play in style.
We're redesigning our current logo - you can help us choose the best one.
We get a bug, you get a bug, everyone gets some bugs! Just a short funny dev diary.
Introducing three new level together with their map tiles:)
Small article about how the changing story affects the player character and level environment.
Hi! this is a graphics diary about the shop UI development process.
Hi! We've added some new city upgrades to the shop. And there's also an introduction of our shopkeeper!
Hi! We up-scaled our throne room in the first level to be more majestic. Come take a look :)
We attended a videogame festival in Slovakia so we decided to write a small report for you :)
Hi :) We've finished the skill-tree design for map upgrades, come take a look!
Hello! We're still working on our map, so we're bringing you an article about the map upgrades (with nice pictures!).
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