Half-Life 2 Weapons RIP 3.25c (Final)
Full Version 41 commentsLast updated: 2024. Final release of this mod, fixed for multiplayer. Improved several Decorates, added brightmaps, and improved Bot's behaviour. Compatible...
Well, this is the final version of this mod. Made it back then on 2011, worked on it until 2013.
Then tweaked it for multiplayer purposes back on 2014 and fixed several scripts last month.
Although the mod was originally designed for Deathmatch purposes, it can be played on singleplayer and coop as well.
Hope you guys like it ;)
2018 Update:
Welp, I wasn't really expecting to update this mod in such a way, but toying again with half-life 2 gave me the itch, so i've decided to do a quick rip.
All weapons were ripped again on a frantic 2-3 week span.
2024 update:
Replaced all pickup sprites, added few multiplayer levels, rebalanced all weapons and added even more optional hl2/hl alyx music.
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Last updated: 2024. Final release of this mod, fixed for multiplayer. Improved several Decorates, added brightmaps, and improved Bot's behaviour. Compatible...
Last updated: 2022. Optional 720p weapons rips for those with high-end computers. Put either 720p or 360p inside customfiles, not both.
This is a Overhaul / Rebalance addon for the Half-Life 2 Weapons RIP 3.25b mod for Doom 2, created by AlphaEnt that fixes a few personal issues i have...
Could you do the same but with the weapons of the MMOD or Project Hl2?
Not on my plans (to be honest, i don't know any of those projects)
Kind of a waste that this doesn't include any weapons from the HL2 Beta Leak. :\
this isnt hl2 beta weapons rip
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Whenever I try to load the mod, I just keep getting: Script error, "hl2ep2_pak1_v30.pk3:cvarinfo.txt" line 1:
cvar 'user_allowrecoil' already exists
Try loading the pak 0 file only. As the gameinfo contains code inside that loads other files too, as long as they are in the same folder.
Can I use this in a project im working on?
Yeah, no problemo, just be sure to use the latest version, which was recently updated days ago.
does it work in lzdoom?
Theorically, yes.