This is the source code and files for Dixie Ball 2.4.1, a free and open source video game made with Godot 3.5.2.
This is a pre-release level of detail mod for Zircon (should also work in DarkPlaces) complete with QuakeC source code for server and client. zircon.exe...
two fixed models included in this pack, for modders only
Full Source Code of the demo (including code for OSX, Windows, and HTML via emscripten)
Uncompiled files of the mod. Can be used for changing any parameters, or for compiling the mod for any other version. Needs SD2 Mod Tools.
Work in progress for a future release. Most of the changes in source code are for a save / load game fix for wicked.
Work in progress for a future release. Most of the changes in source code are for progs / player.mdl.md3tags -- a text file specifying attachment triangles...
Work in progress for a future release. Most of the changes in source code are related to "modeldecompile" with per frame support.
Work in progress for a future release. Most of the changes are related to documenting the DarkPlaces model rendering with comments and some friendlier...
Knights version 27. Makes some small adjustments to gameplay (as requested on the forums) and brings library versions up to date. This file is the source...
This is a collection of all the source files used to create the mod. Useful for modders only.
Knights version 26. Maintenance release, fixes some minor issues and brings the codebase up-to-date. (This file is the source code for the game.)
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Stock Dc-15c pistol edited into a rifle with some parts from an older DC-15s Also includes textures, edited 1st person stock rifle and 1st person arms...
The bf2 fightertank with some added details and cleaner textures for both rep and imp sides
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Largely completed source code for a future release. Amongst changes: "SMEJ2" single player startup fix resolving sometimes "solid cobwebs". Detection/handling...
2024 marks the 10 year anniversary of this small shooter I made when I was 15. To celebrate, I have decided to release the source code for anyone to check...
An edit to mission.lvl that makes him appear on Geonosis with Stock Sides+
SWBFII Tatooine: Outpost World Assets + Sides This is given to the Star Wars Battlefront II mod community as is... I won't be available to give any assistance...
This is the source code for Nepenthe, a mod by FrikaC and others released in Quake Expo 2011. All links to the source code for this mod are broken including...
This is the 1.0 exe for Grand Theft Auto 3, primarily needed for the Steam version to downgrade to be able to use several mods that are not compatible...
Source files for Halo 2 conversion of Beaver Creek. You are free to use however.
These are the vanilla assets for SWBF1 & SWBF2 including space battles and dlc heroes (for modders only)
These are my data files for the map Tatooine City Attack preserved for archival purposes (for modders only)