You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.
The WIP of mod demo got released and mod development of mod.
the summary of demo and roadmap
The new update focuses on performance improvements, and from the initial testing the results are promising.
sandbox 7
This update brings new and improved wound visuals. New entry and exit holes and dynamic decals on body parts.
new demo
The marksman demo is available! This adds the marksman to the team and a lot of other improvements.
marksman demo
Have the marksman hit targets in front of you by the press of a button or control it yourself. In this post I go over the current state of the marksman.
the marksman
The sandbox demo of Crisis Response is available! Main features: Terminal ballistics, gore and bullet time.
demo available and what comes next
The past week I've added a simple physics-based animation system and I've refined the weapon mechanics.
muscle animations and weapon mechanics
I sent a preview version of the sandbox for testing and now I'm going to work on the feedback.
quick update on the sandbox readyness
The sandbox mode offers a few configurable extras to make it more entertaining. Tweak physics, particle effects and slow motion/bullet time.
extras in the sandbox
In which I explain why characters lying on the ground in Blood & Bullet are usually unconscious and not dead.
character physiology in blood & bullet
I go through a bit of the current artificial intelligence in Blood & Bullet, implemented with behavior trees. Skip to the end for lots of animations.
behavior of occupants in blood & bullet
I go through parts of the fairly sophisticated ballistics model in Blood & Bullet.
realistic ballistics in blood & bullet
It's been a long time coming. I'm now looking into a new way of developing Blood & Bullet. All in order to make more efficient use of my time.
what happens next?
I've been working in the quiet lately but it's time I posted a new update.
signs of progress
I had a long break over summer, but the last two months I've started to bring my code under test.
what i've been up to
So I thought I should write a bit more in-depth about features in my game. First up is the blood particle system.
in-depth: blood particles
I had to take a step back and get a proper user interface into place before I could hope to finish my editors. Now it's starting to pay back.
weapon editor
So I managed to get a bit of work done this weekend. I've been building my user interface.
user interface
For those of you that haven't seen this yet I am now getting help from Iosif who is making weapon graphics for the game. And great weapon graphics indeed...
weapon graphics galore
The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...
demo 3 released
I finally have a level editor! It's making things so much easier. Also in this update is more new level content and concussion grenades.
towards third demo
New things done this week: Gradual opening and closing of doors and bullet decals for ceiling and floors!
small update
This demo is more of a taste of game play than the last one, but still with some obvious holes.
new demo released
Introducing rooms, from which much of the tactics will emerge. Opening doors allows for catching subjects off guard and overwhelming them; in the best...
introducing rooms
Now I have released the first demo! It demonstrates the features in my engine, but does not have any game-play.
sandbox/tech demo released
I'm giving a preview of the demo I plan to release next weekend.
upcoming demo
This is the first news for a long time. There are new things throughout so read on and watch the video with new features!
there's blood in the ceiling!
The news of this week is animations! I have the foundation of the animation system in place. See it in action!
animation system
I make a brief update on what has been going on with my game project. In short, there are some new level graphics, some tweaking on the AI and a bit more...
progress update
This is my first news post, and I'm making it because I don't have any new content this time...
nothing new
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