AltTW2 version 0.8
DemoFinally, most things were mostly done right. Mostly... Balance is still tested
PvP-oriented ONLINE mod for C&C3 Tiberium Wars. It doesn't work in skirmish and singleplayer campaign.
Gameplay becomes more like Red Alert 3, but no water units, and with things that are unique for С&C3.
My discord to play with me online: grammar_meme#3753
Changes:
- now 1 Refinery and 3 Harvesters on a tiberium field work like 2R/4H originally (for easier construction, still tested);
- infantry was altered to look more natural and be more useful;
- 3D models of some units were replaced with those from mods Tiberium Essense and Tiberian Dawn, because i like them;
- a few units were imported from Kane's Wrath and mentioned mods to fill empty spots and diversify gameplay;
- restrictions on base creep, turret/MCV push, special powers;
- many units were altered and rebalanced to make them and other units more unique and useful.
Mods, from which i extracted 3D models and textures to use here:
Tiberian Dawn
Tiberium Essence
Q: What's with Singleplayer campaign and Skirmish?
A: They don't work properly in this mod and i never wanted to do anything with them.
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Finally, most things were mostly done right. Mostly... Balance is still tested
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I love the added KW units without much hassle around the core of the mod. The single infantry units are a nice touch and make it more fun, like in C&C Zero Hour. But its sad that it doesn't work in the campaign (of course I tried, failed at the 1st GDI mission which requires 3 Riflemen to be trained).
Would it be possible to make a version of this mod without the skirmish focus, but added KW units, single infantry units and campaign compability?
I like the simplicity, but would love to play the campaign with it.
жаль боты не играбельны( и кто нибудь пожалуйста поменяйте анимацию стрельыб у стрелков но) а то они похоже на наркоманов) стреляют с одной руки и неестественно выгибаются
Nice little mod. Btw, you could open a discord server instead of just using your personal profile.