Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
Half-Broken 2's technical development keeps going better and better by the day, but I've yet to talk about what's the mod actually about, so in this article, I will do a quick resume about the story of the enemies, show some mod's screenshots and talk about how the mod's going and for when a possible new demo.
Note: to keep the minimum spoilers, I will be mostly talking about the main events, some development details and show some models and designs.
Story: After being held back following the defeat of the Gatekeeper that held the interdimensional breach open, the remaining aliens on the Black aseM Space Base converted all of the present technology to open a new portal to their dimension and send an assault on earth, which ended up being defeated by the WMC (more on it next section), so they started to colonize the space base to prepare an even bigger, full scale invasion...
About: The aliens from the original Half-Broken (or Half-Broken Deluxe if you want something more lore accurate) returns, alongside new dangerous variants, other species, a mysterious military force maining alien weapons and assault gunships, some unseen before behaviour and bigger badder aliens than any others (maybe alongside, their leader?).
Story: The WMC (World Military Control) is an organization that was set to defend the earth during the first alien invasion, and after it's huge victory, earned nearly unlimited resources and ensures the near total defense of the planet, allowing them to construct a gigantic complex and create an entire army of weaponized robots and machines, but one thing's strange though: why are they targeting you?
About: The robots' models closely ressembles the ones seen in Half-Broken (or, again, Half-Broken Deluxe), implying that those were made by one or some of the engineers on the Black aseM Space Base, and it goes from armoured drones to heavily weaponized mechs, passing by intelligent transport and combat, land and air vehicles, being powered by an unknown source of energy and working like perfect soldiers.
Because you need a gun to defeat an enemy, Half-Broken 2 comes with a whole package of weapons: featuring melee, some simple firearms, rifes, machine guns, bigger versions that do lots-a damage, energy weapons, grenades, SNARKS, and some exclusive ones for an experimental multiplayer.
Some new features includes the possiblity to dual wield certain weapons, use secondary modes, do some combos and use exploits to your advantage.
Altough you get more and more weapons as you progress in-game, all the weapons you can acquire reliably kills things, with bigger and lesser impacts depending on the enemy's characteristics.
As of now, the story is just about there and there is a vision on the gameplay, but the maps I have made up to now were some tests on how the mod would be as I need some plan on what a final version should be like.
However, what I can say on how the story's built: The campaign is divided in 3 "Acts", and changes places on each ones, with new environment, gameplay, enemies and story bits.
As for a demo, since the time I published that obsolete "tech demo" on the page, I can get some gameplay demo more early since the mod is functionnal technically, but if I can get an actual demo for the mod, it would be on point where the maps and art style starts coming together, probably when Act 1 is almost done.
So, while still on it, here's screenshots of some test maps and experiments I've made (Note: none of them are final, and I need to get on some artistic rework for the mod soon):
Oh, and before I finish, I'm also working on an actual project that I plan releasing later that year, not gonna say anything about it now, but I'll maybe talk about it when done.
Also, for future articles, I may actually show more media and give more details, and eventually release a trailer when the mod is almost ready.
So that's it for now, see y'all until next time!
- Ayydrian Sheepherd
Chaos Mod has got a brand new chaotic update which includes +22 newest effects and lots of improvements!
A patchwork of inevitabilities with a long overdue introduction.
Mapping progress, new main character, new models and other stuff.
After a brief day to get my crap together, I have a semi-decent story ready.
Patched this up a bit, removed some bloat of leftover files.
In the archive, you will find additional materials that may be useful when creating an addon for the project.
Half-Life: Bear Up Full Version... yeah yeah, finaly finished that project, this is my first modding experience, nevermind.. have fun guys :]
Half-Life: Xen's Horror is a Half-Life mod where you play as a guy named Ayden Farrell who discovers the lost facility named Orange Facility. Ayden discoverers...
hice un crosshair, pero tiene un errr, osea ya hice de todo pero tiene ese fondo gris, no puedo quitarlo, no lo puse a mi mod porque puede que les incomode...
mmmm, me olvide poner los players, bueno era para entretener, en fin, modo pc
Welcome to the Half-Life moddb page!
We've got over one hundred unfinished alpha mods for you to chose from, right this way!
Oh, you would prefer to play something that's actually been released, eh? Why not try this Super Definition model pack with tons of inconsistencies that you've seen a dozen times before! Only THIS time, we've not credited any of the artists! Streamlined for your gaming pleasure!
Still not your thing? How about zero effort shitpost/meme mods. Roll up, roll up. See the goofy MS Paint barney reskins and the scientists who say "****" so often it stopped being funny before you finish the intro tram ride! Roll up!
(...or there's always the overdeveloped mods that take over a decade and a half to release, Urby!)
If only this site wasn't an actual trash can.
or maybe if this website wasn't suffer from lack of quality control
I'll pass these low effort mods, but if viruses can pass and made available for everyone?
Well, this website is a literal junkyard instead of trash can
lol
I honestly wish ModDB had some form of quality control, then we wouldn't have this sort of low effort crap clogging up Half-Life's mod section... :\
Uhm, you also forgot viruses disguised as mods.
Something good still happens too! :) (not so often though ;p)
true
The irony of the final one!
(buried)
they owe you nothing, get help
He isn't wrong tho.
Urby? That guy owes me a LOT.
Absolutely right and the best example is comparing it with Quake 1, even though it is an old game and gold source was made based on them (ID 1 engine) it has many of the best mods and maps of all time and counting .
Sad state of current day HL modding.
Amen
25 years later, what to expect, eh.
does the half-life alpha/beta recreation mods that either abandoned or cancelled counts?
he said "unfinished" so they count since those will most likely never be released
oh wait
he did mention "alpha" mods
so yeah
I have added a new video of "3d modeling origami style" to the list
here is the complete list of my tutorials
Moddb.com
MilkShape 3D tutorial : 3d modeling origami style (part 4) (basic character)