Discover the Campaign Beta and new content on June 27!
S.T.A.L.K.E.R.: Legends of the Zone Trilogy has now added official mod support for PlayStation and Xbox.
Talking bathtubs and steampunk vending machines for Go Home Annie—all kinds of stuff brewing at Misfit Village!
FRTE has been updated to 1.36 with more new features, new gameplay, and significant difficulty adjustments to make it suitable for players in all skill...
Beautiful subtropics, what could go wrong? As you can see, a lot could go wrong for the first expedition.
Welcome to the first developer's diary for my new project, Saturday Morning Adventures, a massive sandbox mod featuring the characters and settings of...
Hello, today I will tell you about plans connected with mod and why I'm still working on it.
Mountain Terrain Test 1 (Q1SP) illustrates use of techniques for vegetation and terrain blending and other methods for use in J.A.C.K. or TrenchBroom...
Today our first Discord event ever has started. You can ask whatever you want about Arx Insanity, this includes contents, development, questions for the...
Are you interested in a classic vertical scroller, old western theme, shoot 'em up arcade game? Smoking Gun may be for you!
We've improved the game's starting houses to be more polished and have a smoother appearance. We are also improving their functionality, so that the player...
Hello! Okay, we finished it. It took a while and we did some changes regarding to core gameplay. During learning Mapbase this project became experimental...
The game Wrath of Skeletar Origins is officialy released!
No Demo 3 for nucleus but 1.0 will be soon and other news...
Take a look at what we have coming up for The Devil Within: Satgat!
Short article about the development of Outlawed Steel, more specifically, the showcase of some simple environmental objects.
In this Uprising DevLog we'll talk a bit about the changes to the game's logo and show the 3D character blockout.
Today we show the level design, art progress and changes made this last few weeks.
A short summary of the changes since the last update including the hub world, character animations and new movement elements.
The Progress Report articles provide updates on the current state of development regarding Half-Life 2: Alternis, and are usually released every 2 months...
Shall we? Yes, we shall. How glorious. Its time for this weeks update, this time focused on some new and returning GLA favourites...
'Soul of Azores' studies! — A new devlog with an update, mostly artwise around studies!
A considerable amount of time has passed. During this period, I have gained valuable experience in game development. For some time now, I have been thinking...
On the art department we've reached the final environment art for this vertical slice, including color studies for the 3 seasons where the game takes...
Tenth devlog! This one is about level design for the first area, showcasing sketches and workflow.
Details about Half-Life Beyond, progress, future plans, and more.
1968. Tommy Vercetti's life takes a drastic turn when he finds himself drawn into the opportunities offered by the local underworld.