Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
Half-Broken 2's technical development keeps going better and better by the day, but I've yet to talk about what's the mod actually about, so in this article, I will do a quick resume about the story of the enemies, show some mod's screenshots and talk about how the mod's going and for when a possible new demo.
Note: to keep the minimum spoilers, I will be mostly talking about the main events, some development details and show some models and designs.
Story: After being held back following the defeat of the Gatekeeper that held the interdimensional breach open, the remaining aliens on the Black aseM Space Base converted all of the present technology to open a new portal to their dimension and send an assault on earth, which ended up being defeated by the WMC (more on it next section), so they started to colonize the space base to prepare an even bigger, full scale invasion...
About: The aliens from the original Half-Broken (or Half-Broken Deluxe if you want something more lore accurate) returns, alongside new dangerous variants, other species, a mysterious military force maining alien weapons and assault gunships, some unseen before behaviour and bigger badder aliens than any others (maybe alongside, their leader?).
Story: The WMC (World Military Control) is an organization that was set to defend the earth during the first alien invasion, and after it's huge victory, earned nearly unlimited resources and ensures the near total defense of the planet, allowing them to construct a gigantic complex and create an entire army of weaponized robots and machines, but one thing's strange though: why are they targeting you?
About: The robots' models closely ressembles the ones seen in Half-Broken (or, again, Half-Broken Deluxe), implying that those were made by one or some of the engineers on the Black aseM Space Base, and it goes from armoured drones to heavily weaponized mechs, passing by intelligent transport and combat, land and air vehicles, being powered by an unknown source of energy and working like perfect soldiers.
Because you need a gun to defeat an enemy, Half-Broken 2 comes with a whole package of weapons: featuring melee, some simple firearms, rifes, machine guns, bigger versions that do lots-a damage, energy weapons, grenades, SNARKS, and some exclusive ones for an experimental multiplayer.
Some new features includes the possiblity to dual wield certain weapons, use secondary modes, do some combos and use exploits to your advantage.
Altough you get more and more weapons as you progress in-game, all the weapons you can acquire reliably kills things, with bigger and lesser impacts depending on the enemy's characteristics.
As of now, the story is just about there and there is a vision on the gameplay, but the maps I have made up to now were some tests on how the mod would be as I need some plan on what a final version should be like.
However, what I can say on how the story's built: The campaign is divided in 3 "Acts", and changes places on each ones, with new environment, gameplay, enemies and story bits.
As for a demo, since the time I published that obsolete "tech demo" on the page, I can get some gameplay demo more early since the mod is functionnal technically, but if I can get an actual demo for the mod, it would be on point where the maps and art style starts coming together, probably when Act 1 is almost done.
So, while still on it, here's screenshots of some test maps and experiments I've made (Note: none of them are final, and I need to get on some artistic rework for the mod soon):
Oh, and before I finish, I'm also working on an actual project that I plan releasing later that year, not gonna say anything about it now, but I'll maybe talk about it when done.
Also, for future articles, I may actually show more media and give more details, and eventually release a trailer when the mod is almost ready.
So that's it for now, see y'all until next time!
- Ayydrian Sheepherd
Chaos Mod has got a brand new chaotic update which includes +22 newest effects and lots of improvements!
A patchwork of inevitabilities with a long overdue introduction.
Mapping progress, new main character, new models and other stuff.
After a brief day to get my crap together, I have a semi-decent story ready.
Patched this up a bit, removed some bloat of leftover files.
In the archive, you will find additional materials that may be useful when creating an addon for the project.
Half-Life: Bear Up Full Version... yeah yeah, finaly finished that project, this is my first modding experience, nevermind.. have fun guys :]
Half-Life: Xen's Horror is a Half-Life mod where you play as a guy named Ayden Farrell who discovers the lost facility named Orange Facility. Ayden discoverers...
hice un crosshair, pero tiene un errr, osea ya hice de todo pero tiene ese fondo gris, no puedo quitarlo, no lo puse a mi mod porque puede que les incomode...
mmmm, me olvide poner los players, bueno era para entretener, en fin, modo pc
"Run Think Shoot Live" is still Epic ads in Half-Life.
Half-Life never die ! even if there are many kinds of RTX graphic games.
Do you agree right ?
Happy 25th birthday to HL1.
For this milestone, it was for me to symbolically hand over the reins to the next generation, as my 10 year old daughter discovered the game for the first time, as its true first FPS.
What amazed me is she got that unexpected 25th year update where suddenly, VALVe intro got back and the main menu changed to that WON version, I was like WTF XDD
See ya for the 30th.
(buried)
How infuriating is this disregard for the community. When they release their updates that completely kill mods. And don't care! Why can’t you at least look towards those thanks to whom your game still lives! At least consult and together make a normal update.
Didn't I see a similar comment from you complaining about the Quake 2 remaster?
How much copium you take btw?
Bruh you're actually doing some hard copium. In case you didn't notice, this patches stuff in the game, actual issues that have plagued it. They went out of their way to celebrate this game that launched them into the stratosphere with old menus and intros, new and classic maps, and just doing a bang-up job. Stop complaining and swap to the legacy beta if it really hurts you this much, kiddo.
All of you are being complete ******** for something that has broken a ton of stuff. A work around is a not a fix to something that shouldn't have been an issue. Even OPFOR and Blue Shift are broken as a result of the update, along with Counter Strike and DoD.
I hope it gets fixed but Valve should have tested this a lot more than they did.
(buried)
Bro, go get some copium to yourself.
Video game fanboys trying to not make an excuse to complain (IMPOSSIBLE): https://tenor.com/view/spongebob-challenge-thug-tug-gif-18960679
"Video game fanboy"
What the hell is this even supposed to mean? If you don't even play video games then why are you here?
(buried)
Brother
You using a lame excuse to complain about a patch.
Everyone expecting everything to be 100% flawless, quit complaining and Valve already addressing the issue with patches. If you want to play your beloved mod, just go back to pre-25th branch instead of complaining and taking high doses of copium.
Valve is a $10 billion company, they're not indie devs who are scrapping by. Also you're further making me believe you hate the modding community and make me question why you're here even more.
(buried)
You're can't even listen anything.
And do I look I hate the modding community?
Man you're more stupid than I expected, idiots like you expecting everything to be 100% flawless.
If there's a code change and other change in the core obviously gonna break compatibility, you need to keep that in mind but it seems you can't even do it.
So yeah, go and cope harder: https://i.imgur.com/AtFCeRh.jpg
From what you've said? Yeah, you do.
This is manchild behavior but at this point most of the source community is filled with people like that.
I get that we barely get anything for the Half-Life series but holding Valve at such a low standard is just gonna end up with people accepting really low quality content. (Which sadly most people seem to do anyways...)
(buried)
>Manchild behavior
I already can see who's the actual manchild here.
You just keep taking copium constantly and you're so blind af.
You just a blind *** Valve hate boner who's only here for trash talk about them and nothing else.
Valve never been in low standard you idiot, you just so blind to realize.
Of course you're so blind and stupid enough so you're making nonsensical comments like this and treating Valve if they are Take-Two.
Lmfao
Get a life and touch to grass you little kiddo.
They broke the mods again lmao
Looks like someone bringed his friends to mass downvote my comments
Pathetic manchild who thinks he's always right and everyone is wrong.
lol
Don't victimize yourself lmao
See, Valve releasing updates for the game, most of the mods started to work again.
So yeah, your arguments are pointless.
You pathetic manchild who's only here just to trash talk with Valve and nothing else.
Get a life man, seriously.
Scripting and triggers are still broken.
For you